Intro to Game Mechanics
game mechanics, game design Paul Tice game mechanics, game design Paul Tice

Intro to Game Mechanics

Game mechanics in board games actually have names given by designers. Worker Placement, Role-Playing, and Cooperative, to name a few.

In this Lore blog, we want to demystify some of these mechanics to help gamers and new designers alike to better understand these mechanics, their names, and build a mutual language to identify games you might like through their mechanics, helping designers to build intentionally.

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Modern Wargaming: From Kriegsspiel to Warhammer
Paul Tice Paul Tice

Modern Wargaming: From Kriegsspiel to Warhammer

As the genre branched into commercial board games during the 1950s and 1970s, titles like Tactics II and PanzerBlitz introduced detailed historical re-enactments for hobbyists. Meanwhile, fantasy-focused games such as Dungeons & Dragons (D&D), though more about roleplaying, incorporated battle scenarios that simulated tactical warfare within imaginary realms. Later, Warhammer built a permanent bridge between wargaming and fantasy storytelling, combining the mechanical complexity of table-bound conflict with the drama of elaborate fictional universes and armies.

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Elementus: Patterns of Divinity - How Tarot Shapes the Elementus Journey
Paul Tice Paul Tice

Elementus: Patterns of Divinity - How Tarot Shapes the Elementus Journey

In Elementus, Tarot’s symbolism and pattern-laying naturally tie into the game’s core concept of a Mortal ascending through mystic realms. The idea that a higher plane, known as Arcanum, provides powerful assistance after a Mortal reaches the Realm of Divinity echoes how Tarot readings guide individuals by revealing hidden influences or future possibilities.

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